Senior Tools Programmer
LarianKuala Lumpur, MY
At a glance
- Location
- Kuala Lumpur, MY
- Workplace
- On-site
- Pay
- Not published by the employer
- Employment type
- Full time
- Experience
- 5+ years
- Education
- No degree requirement stated
- Job family
- Engineering
- Seniority
- Senior
- Posted by employer
- 16 December 2025
- Last verified open
- 7 September 2026
- Region and country
- MY
- Team
- Technology
- Listed via
- Lever
What the employer wrote
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Tools Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities • Develop and maintain all development tools
• Design, implement and maintain user interfaces
• Identify and solve problems in our content creation workflows and pipelines
• Engage closely with our narrative tools, spread across departments such as writing, scripting and cinematics
• Work with a multi-disciplinary team to implement new engine and editor features
• Be a driving force behind feature development, instrumental in finding the best solutions for new engine and tools features
• Communicate openly and regularly with team members and stakeholders
• Represent the team and its ideals in day-to-day communication
• Act as a role model and mentor for your fellow team members
Requirements • 5+ years of experience creating tools for game development
• Shipped game titles
• Excellent C# and .NET skills for desktop applications
• A deep understanding of WPF and XAML
• Experience with, and excellent feel for UI/UX and tool design
• Experience improving long-lived internal tools with legacy components
• Thorough C++ knowledge
• Open-minded and willing to iterate on a feature based on feedback
• The ability to analyse and understand the workflows of other disciplines
• You seek constructive criticism and are open to discuss issues or requests with end-users
• You are passionate about improving developer productivity and communicate in a supportive way
• You are a team player and willing to take ownership of tools, planning and communication. Driving feature development from start to finish
• Fluent written and spoken English
• This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity
Nice to have • Familiarity with Python
• Experience developing DCC (digital content creation) pipelines
• Experience writing plugins/tools for Maya/Blender
• Experience making mods for larger games
What we offer • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
• An open, collaborative environment where ideas are welcome and encouraged
• A managerial team consisting of highly experienced game developers at the top of their fields
• Sharing hobbies and passions with like-minded colleagues
• Inclusive environment with many activities organized by the studios or the employees
• Commitment to making the best game possible for the fans, including listening to community feedback
Where this record came from
Read from Larian's own Lever job board on , and last confirmed still open on . The employer published it on 16 December 2025. Jobsearch.ing did not write, edit or rank this posting, and does not vet the employer. View the original posting.