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Product Designer

Triumph ArcadeSan Francisco, CA

$160K – $225KDesignFull time1+ yrs
Source-verified: read directly from this employer's own ashby job board, not a repost.On-sitePosted (9 days ago)Last verified (today)

At a glance

Location
San Francisco, CA
Workplace
On-site
Pay
$160K – $225K
Employment type
Full time
Experience
1+ years
Education
No degree requirement stated
Job family
Design
Seniority
Not stated
Posted by employer
13 October 2026
Last verified open
23 October 2026
Region and country
CA, US
Team
Product
Listed via
Ashby

What the employer wrote

THE ROLE

As a Product Designer on Rips https://triumpharcade.com/rips, our collectibles trading card app, you’ll collaborate closely with Rips’s Product Manager to shape the future of our mobile and web experience. Your work will build on top of our existing design system and continue to shape one of the fastest growing apps in the App Store. You’ll help deliver a web version of Rips https://apps.apple.com/us/app/rips-by-triumph/id6751921248 and set the foundation for future web and Android apps in our gaming ecosystem. Expect fast cycles of ideating and iterations as you push the boundaries of what it means to be the #1 app in our category.

WHAT YOU’LL DO

- Ship product design end‑to‑end for Rips: user research, flows, wireframes, prototypes, high‑fidelity UI, and production‑ready assets.

- Iterate on a mature design system to keep Rips cohesive and evolving.

- Create interaction patterns that feel native to iOS and scale to web/Android as we expand.

- Design clear, intuitive surfaces for consumer experiences—especially game‑like mechanics and collectibles.

- Partner with engineering and product to validate ideas quickly and move from concept to live features in days, not weeks.

- Contribute to brand moments in‑product (illustration, motion, micro‑copy) that elevate delight and clarity.

QUALIFICATIONS

- 1–2+ years of product design experience on consumer-facing iOS apps. Bonus if you’ve worked on gaming or other interactive entertainment apps.

- Expertise designing for iOS/Apple Platform and a desire to work cross-platform as we expand to Android and web.

- Demonstrated ability to design for consumer engagement (game loops, progression, rewards) and turn complex concepts into delightful user flows.

- A passion for building delightful user experiences with motion, illustration, animations, and high-quality interaction design.

- Tenacity, pragmatism, and scrappiness — you value high degrees of agency and know how to prioritize the most impactful work based on data and user feedback.

WHY TRIUMPH?

- High growth. Build a high-scale consumer platform that touches gaming, finance, and social with the autonomy to set our web direction.

- High agency. Small, high-impact engineering team that is growing rapidly with significant opportunity for leadership and growth.

- High energy. Passionate team who are proud of our work and velocity (16x year over year growth).

- Competitive salary and benefits. $400/mo lunch credit, healthcare, vision, dental, 401k, etc.

Our team gathers 5 days a week at Triumph’s headquarters at Levi’s Plaza in San Francisco.

Where this record came from

Read from Triumph Arcade's own Ashby job board on , and last confirmed still open on . The employer published it on 13 October 2026. Jobsearch.ing did not write, edit or rank this posting, and does not vet the employer. View the original posting.

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