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Technical Producer

LevelTakapuna, Auckland

Full time6+ yrs
Source-verified: read directly from this employer's own ashby job board, not a repost.On-sitePosted (4 months ago)Last verified (today)

At a glance

Location
Takapuna, Auckland
Workplace
On-site
Pay
Not published by the employer
Employment type
Full time
Experience
6+ years
Education
No degree requirement stated
Job family
Not classified
Seniority
Not stated
Posted by employer
15 June 2026
Last verified open
23 October 2026
Region and country
Auckland, NZ
Team
Engineering
Listed via
Ashby

What the employer wrote

TECHNICAL PRODUCER

Level is a learning technology company dedicated to helping students build real academic and life skills with confidence and joy. We combine proven curriculum principles with world class interactive design to make meaningful practice something students want to come back to, not something they struggle through.

We support what teachers, schools, and parents are already doing by increasing student engagement with high quality, standards aligned practice that reinforces classroom learning. That’s why we’re building:

For students: Rewarding and motivating learning experiences that meet students where they are to build real academic proficiency.

For educators: Tools that fit naturally into instruction and help students stay engaged while reducing teacher workload.

For parents: Activities that help your kid catch up or get ahead, build confidence, and minimize homework battles, whether learning at school or at home.

We are committed to helping every person maximize their potential and live a life of meaning. It’s a difficult problem that requires brilliant people and tremendous effort over time.

We're seeking a Technical Producer to keep our engineering teams shipping. You'll orchestrate complex software projects, remove blockers, and ensure we deliver high-quality code on time across our entire stack.

What You Will Do:

- Own end-to-end production for engineering initiatives across the core engine tech stack

- Coordinate and own communication between engineering, product, design, and QA—keeping everyone aligned and moving forward

- Manage release cycles, sprint planning, and agile ceremonies for the core engineering team

- Identify technical risks and dependencies early, working with engineering leads to solve problems before they become blockers

- Balance feature development with technical debt, infrastructure improvements, and platform modernization

- Provide clear engineering status updates to leadership, translating technical complexity into business impact.

What You Need:

- 6+ years managing software projects with engineers in game engines, real-time rendering systems, or complex cross-platform technology stacks.

- Strong high-level technical fluency with ability to understand the details—you understand software architecture, core engine features, online systems, and the interdependency between the varying tech stacks.

- Strong organizational skills to structure ambiguous technical work, balance competing priorities, and maintain forward momentum across multiple workstreams.

- Track record of shipping complex features on time by removing blockers and managing dependencies while taking a proactive approach to risk mitigation.

- Excellent communication skills across technical and non-technical stakeholders.

Nice to Have:

- Hands-on software engineering, CS background, or experience with game engines (Godot, Unity, Unreal, et al)

- Experience in edtech, learning platforms, or student-facing applications

- Familiarity with engineering metrics, code quality tools, and deployment best practices.

Where this record came from

Read from Level's own Ashby job board on , and last confirmed still open on . The employer published it on 15 June 2026. Jobsearch.ing did not write, edit or rank this posting, and does not vet the employer. View the original posting.

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