Environment Artist
LarianKuala Lumpur, MY
At a glance
- Location
- Kuala Lumpur, MY
- Workplace
- On-site
- Pay
- Not published by the employer
- Employment type
- Full time
- Experience
- 2+ years
- Education
- No degree requirement stated
- Job family
- Not classified
- Seniority
- Not stated
- Posted by employer
- 30 July 2026
- Last verified open
- 7 September 2026
- Region and country
- MY
- Team
- Art
- Listed via
- Lever
What the employer wrote
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for an Environment Artist to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities • Work together with people from a variety of teams such as concept artists, level designers, scripters, VFX artists and technical artists
• Translate concept art into 3D assets with Art direction in mind
• Ability to decorate levels delivered from level designers to shipping quality
• Fundamental understanding of performance constraints and optimizing assets for real time rendered applications on modern hardware
Requirements • A minimum of 2+ years of previous relevant experience in a similar position
• Experience in Level Art and set dressing. Ability to take rough layout maps and populate them with assets (buildings, vegetation, props) to create environmental storytelling and believable worlds
• Proficiency with Game Editors such as Unreal Engine, Unity or proprietary editors
• Proficiency in 3D software such as: Maya, 3ds Max or Blender
• Experience in 3D sculpting software such as Zbrush
• Proficiency in Texturing software such as Substance Painter for creating PBR correct textures
• Exemplary written and verbal communication skills
• This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity
Nice to Haves • Experience working with photogrammetry. scanning, processing and cleaning up
• Proficiency in following software: Marvelous Designer, Substance Designer, Speedtree, RealityCapture or Houdini
• Ability to develop procedural workflows
• Knowledge of scripting languages such as Python or MEL script
• Traditional Art background, ability to conceptualize or portray ideas by painting or sketching them out
• Strong artistic and technical skills. Understanding of how composition, shape, scale, colors and lighting can help push environments forward
What We Offer • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
• An open, collaborative environment where ideas are welcome and encouraged
• A managerial team consisting of highly experienced game developers at the top of their fields
• Sharing hobbies and passions with like-minded colleagues
• Inclusive environment with many activities organized by the studios or the employees
• Commitment to making the best game possible for the fans, including listening to community feedback
Where this record came from
Read from Larian's own Lever job board on , and last confirmed still open on . The employer published it on 30 July 2026. Jobsearch.ing did not write, edit or rank this posting, and does not vet the employer. View the original posting.